SPACE
An attempt to understand how space is treated as a decision someone made.
Proportion, light, what's put in your way and what's left open,
and the mood each one arrives with.
An attempt to understand how space is treated as a decision someone made.
Proportion, light, what's put in your way and what's left open,
and the mood each one arrives with.
Why “does this look good?” might be the wrong question in experience design; what a twenty-sided dice taught me about building believable spaces; and why the most useful part of a creative brief might be everything you refuse to put in it.
What Dubai's Museum of the Future, a redrawn Tube map and an exhibition entrance taught me about designing spaces around how we want people to feel; why we should consider what we want a space to do to the person standing in it.